“The girl who says exactly what she thinks — Class 1-A's anchor when everything goes sideways.”
Wraps around or yanks objects up to 20 meters away. Used equally for combat and movement.
Clings to any surface, enabling three-dimensional movement in urban combat.
Can breathe underwater via gills. Can also detoxify by storing and expelling poisons through her stomach.
A character whose power is honesty. She names her feelings and fears out loud, but that directness reads as trust rather than bluntness. In chaotic combat she's the first to face reality clearly and choose the right move. The maturity comes from years of looking after younger siblings before she ever became a hero.