“The Chain Warden who cages souls in a lantern — death is not the end of suffering.”
A chain that hooks and drags enemies in — one of the most iconic initiation abilities in the game's history.
Throws his lantern for allies to grab and teleport to — salvation or trap, always his to decide.
Sweeps his chain to push or pull — a versatile control tool that works for both aggression and peel.
Ultimate that surrounds enemies with phantom walls — the psychological trap is the point, not just the damage.
The perfect marriage of patience and cruelty. He never rushes — waiting for fear to ripen is half the pleasure. He tormented prisoners in life and collects souls in death. His goal isn't simply to kill; it's to trap and watch. His cruelty has no outbursts — cold, calculated sadism is what makes him truly dangerous.