“Half human, half vampire — the Daywalker who belongs to neither world, hunts both sides of midnight.”
Vampire strength, speed, and regeneration with full daylight immunity. Cannot be converted by vampire bites.
Katana, silver stakes, garlic/UV grenades, EDTA darts — a custom arsenal built around vampire anatomy.
Can identify and track vampires by scent from a distance. Operates with both human and vampire sensory ranges.
As neither human nor vampire, he starts from the premise that he owes allegiance to nothing. Emotion is a liability in the hunt, so he suppresses it completely. But the serum that tethers him to humanity means full separation is impossible — that tension is the heart of the character. Beneath the cold efficiency is a deep-rooted hatred for the things he hunts.